[ddraw] ; width and height of the window, defaults to the size game requests width=1920 height=1080 ; bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 windowed=false ; show window borders in windowed mode border=true ; use letter- or windowboxing to make a best fit (GDI only!) boxing=false ; real rendering rate, -1 = screen rate, 0 = unlimited, n = cap maxfps=0 ; vertical synchronization, enable if you get tearing (OpenGL only) vsync=false ; scaling filter, nearest = sharp, linear = smooth (OpenGL only) filter=nearest ; automatic mouse sensitivity scaling adjmouse=false ; manual sensitivity scaling, 0 = disabled, 0.5 = half, 1.0 = normal sensitivity=0.0 ; enable C&C/RA mouse hack mhack=true ; enable C&C video resize hack, auto = auto-detect game, true = forced, false = disabled (OpenGL only) vhack=false ; switch between OpenGL (opengl) and software (gdi) renderers, latter supports less features but might be faster depending on the GPU renderer=opengl ; force CPU0 affinity, avoids crashes with RA, *might* have a performance impact singlecpu=false