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by Hexerin
Thu Mar 22, 2018 4:23 am
Forum: Bandicam - General Discussion
Topic: Bandicam having trouble holding hooks in DirectX 11 game(s)
Replies: 23
Views: 6644

Re: Bandicam having trouble holding hooks in DirectX 11 game

Hello Hexerin, We have tested Fortnite and Final Fantasy XIV again for more than one hour hitting Alt+Tab many times and also running the games in background as you said, but unfortunately we were not able to recreate your issue again. Please make sure that there are no problems with old versions. ...
by Hexerin
Wed Mar 14, 2018 10:07 pm
Forum: Bandicam - General Discussion
Topic: Bandicam having trouble holding hooks in DirectX 11 game(s)
Replies: 23
Views: 6644

Re: Bandicam having trouble holding hooks in DirectX 11 game

Hello Hexerin, Sorry for the late response. No worries! We have tested Fortnite and Final Fantasy XIV's DirectX 11 hooking and we were not able to recreate your issue while recording these games. In both cases, how did you go about testing? I see I failed to be clear when describing the issue I'm h...
by Hexerin
Mon Mar 12, 2018 11:03 pm
Forum: Bandicam - General Discussion
Topic: The game is not clutch
Replies: 5
Views: 2040

Re: The game is not clutch

Possibly related to this other, broader, issue:
viewtopic.php?f=10&t=7522
by Hexerin
Mon Mar 05, 2018 2:32 pm
Forum: Bandicam - General Discussion
Topic: Bandicam having trouble holding hooks in DirectX 11 game(s)
Replies: 23
Views: 6644

Re: Bandicam having trouble holding hooks in DirectX 11 game

This is also occurring with Fortnite (both Battle Royale and Save the World) when it's running in DirectX 11 mode. This essentially confirms that Bandicam's DirectX 11 compatibility has been broken.
by Hexerin
Fri Mar 02, 2018 5:46 pm
Forum: Bandicam - General Discussion
Topic: Bandicam having trouble holding hooks in DirectX 11 game(s)
Replies: 23
Views: 6644

Bandicam having trouble holding hooks in DirectX 11 game(s)

Ever since the update that introduced this new user interface design, Bandicam has lost the ability to maintain its hooks in DirectX 11 game(s). I've mainly noticed this with Final Fantasy XIV's DirectX 11 client, although I wouldn't be surprised if it also happens with others. For clarification, I ...

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