Greetings. I hope that this would be the correct subforum to post a compatibility report? I've tried capturing RR:Driftopia (running in DX9) with Bandicam 126.96.36.1997 (X264 codec). The game's framerate drops to 15-25 FPS, really choppy and unplayable. After more tests I can say that this isn't a codec issue (same results with X264, CUDA, QuickSync, YV12 and others). The game itself doesn't need much resources, CPU activity is always around 13-14%. Changing CPU affinity or priorities didn't help (giving the game 2 cores, bandicam 6 cores). CPU activity while capturing is around 20%. Tried capturing with different capture software, that worked fine. So I'm guessing the problem is on Bandicam's end?
My specs: Windows 7, 64-bit i7-3770 @ 4.3GHz, HT enabled ASRock Z77 Pro3 16GB DDR3 @ 1600MHz MSI GTX660
What is the resolution of the video you recorded through Bandicam? (Video Size) - We could get around 15-25 FPS with 2560 x 1600 video resolution. - We could get over 40-50 FPS with 1280 x 720 video resolution.
If the video resolution is higher than 1080p, Bandicam can be lagging because Bandicam has to compress the bigger video file.
Greetings. I've tried capturing the game running at 1920x1080p. The framerate drops even at the menu (when there's barely any action on screen). It also drops when using lossless compression methods that shouldn't stress the system. The thing that bothers me is that I've captured triple A games running in 1920x1080p/60fps on Ultra, while it seems like I won't be able to capture RRD. Lowering the resolution to 720p gives only 1-3 fps boost (~23fps).
Tried testing 60v30 in the menu. Still drops to 16. I've been recording games since 2008, I know what I'm doing. In any case. I've made a comparison video. The video has been converted to 1920x1080p, 30fps.
I can admit that 720p gives better results, but the difference isn't that big. YV12 and FPS1 are close resource-wise, so that can only mean that it's not my system's fault. Turning watermark on/off doesn't affect the performance either. I might also ask the developers if this whole issues is because of the game's engine.