Ridge Racer: Driftopia capture/compatibility issues
Posted: Wed Sep 18, 2013 7:32 am
Greetings.
I hope that this would be the correct subforum to post a compatibility report?
I've tried capturing RR:Driftopia (running in DX9) with Bandicam 1.9.0.397 (X264 codec). The game's framerate drops to 15-25 FPS, really choppy and unplayable. After more tests I can say that this isn't a codec issue (same results with X264, CUDA, QuickSync, YV12 and others). The game itself doesn't need much resources, CPU activity is always around 13-14%. Changing CPU affinity or priorities didn't help (giving the game 2 cores, bandicam 6 cores). CPU activity while capturing is around 20%. Tried capturing with different capture software, that worked fine. So I'm guessing the problem is on Bandicam's end?
My specs:
Windows 7, 64-bit
i7-3770 @ 4.3GHz, HT enabled
ASRock Z77 Pro3
16GB DDR3 @ 1600MHz
MSI GTX660
I hope that this would be the correct subforum to post a compatibility report?
I've tried capturing RR:Driftopia (running in DX9) with Bandicam 1.9.0.397 (X264 codec). The game's framerate drops to 15-25 FPS, really choppy and unplayable. After more tests I can say that this isn't a codec issue (same results with X264, CUDA, QuickSync, YV12 and others). The game itself doesn't need much resources, CPU activity is always around 13-14%. Changing CPU affinity or priorities didn't help (giving the game 2 cores, bandicam 6 cores). CPU activity while capturing is around 20%. Tried capturing with different capture software, that worked fine. So I'm guessing the problem is on Bandicam's end?
My specs:
Windows 7, 64-bit
i7-3770 @ 4.3GHz, HT enabled
ASRock Z77 Pro3
16GB DDR3 @ 1600MHz
MSI GTX660