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Bandicam doesn't support D3d11 implementation of Quicksync

Posted: Sun Mar 02, 2014 4:43 am
by mikk
I'm tyring out Windows 8.1 currently and was surprised and shocked that Bandicam does not support D3D11 implementation of Quicksync. Windows 8.1 supports Quicksync out of the box without display hack. But needs app support. Afterburner can do it, no hack required, it just works. Here a screenshot:

Image


Missing D3D11 is a big flaw from Bandicam.

Re: Bandicam doesn't support D3d11 implementation of Quicksy

Posted: Mon Mar 03, 2014 6:15 pm
by Bandicam Company
Hi mikk,

We will consider it in the future.

Thank you for letting us know.