Bandicam having trouble holding hooks in DirectX 11 game(s)
Posted: Fri Mar 02, 2018 5:46 pm
Ever since the update that introduced this new user interface design, Bandicam has lost the ability to maintain its hooks in DirectX 11 game(s). I've mainly noticed this with Final Fantasy XIV's DirectX 11 client, although I wouldn't be surprised if it also happens with others.
For clarification, I know with reasonable certainty it's a DirectX 11 issue specifically, due to Bandicam having no problems whatsoever with Final Fantasy XIV's DirectX 9 client.
For clarification, I know with reasonable certainty it's a DirectX 11 issue specifically, due to Bandicam having no problems whatsoever with Final Fantasy XIV's DirectX 9 client.