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The game is not clutch

Posted: Sun Mar 11, 2018 9:25 pm
by Art_Elleys
If you take old games or from some indie developers, the games can not grab. Games such as example GamersGoMakers or Counter Action, Sudden Strike, Sudden Strike 2 and etc

Please add possibility of setting of such projects.

Re: The game is not clutch

Posted: Mon Mar 12, 2018 11:03 pm
by Hexerin
Possibly related to this other, broader, issue:
https://forum.bandicam.com/viewtopic.php?f=10&t=7522

Re: The game is not clutch

Posted: Tue Mar 13, 2018 1:19 pm
by Art_Elleys
About hooks, then there is not then on all other versions of DirectX. But I'm not at all sure what it was. There are still games and 1997 there ...

Re: The game is not clutch

Posted: Tue Mar 13, 2018 3:50 pm
by Bandicam Company
Hello Art_Elleys,

Bandicam doesn't support DirectX 6.0 or lower.
We are sorry that we couldn't give you the answer you wished for.

Re: The game is not clutch

Posted: Wed Mar 14, 2018 12:43 am
by Art_Elleys
Okay, if the 6th ... But there are games and not so old, for example GamersGoMakers - 2014 and Botanicula 2012 ... These are like examples. Well, if absolutely, but a little off topic, sometimes hooks grasp but not completely and the video that you wrote down is not written down, but only the file in 14 KB remains.

But still I would like to support other DirectX, DirectDraw, Direct3D, etc.

By the way, do you have DirectX 8, is it the same DirectX 8.1?

Can be support for Mantle, Simple DirectMedia Layer, GDI, ActiveX

Re: The game is not clutch

Posted: Tue Mar 20, 2018 2:04 pm
by Bandicam Company
Hello Art_Elleys,

We've confirmed that it is normal that GamersGoMakers and Botanicula are not supported with Game Recording Mode of Bandicam as well as other recording software.
Please play the game in windowed mode, and use 'Screen Recording Mode' (https://www.bandicam.com/how-to/screen-recorder/) instead of 'Game Recording Mode'.

Regarding your requests, Bandicam supports only GDI with 'Screen Recording Mode'.
We've forwarded your request to support Mantle to our development team.

Thank you.